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Musician Gene Simmons to speak before Senate on fair compensation for artists on radio airplay

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KISS co-founder and co-lead singer Gene Simmons will testify before the US Senate Judiciary Committee’s Intellectual Property Subcommittee on December 9 in support of legislation that would require radio stations to pay performers when their music airs.

musicFIRST, a coalition founded in 2007 “to ensure music creators get fair pay for their work on all platforms,” said the hearing marks the first time since 2009 that the Senate has examined legislation that would close what supporters call the “radio loophole” and require radio companies to properly compensate artists for playing their recordings.

Simmons, who will receive Kennedy Center Honors with KISS this Sunday (December 7), will testify with Michael Huppe, President and CEO of SoundExchange, the nonprofit that collects and distributes digital streaming royalties.

Senator Marsha Blackburn, a Tennessee Republican, and Representative Darrell Issa, a California Republican, reintroduced the American Music Fairness Act, described as “a bipartisan bill that establishes a performance right for sound recordings broadcast by terrestrial (AM/FM) radio.”

The legislation secured support from the Recording Academy and the musicFIRST coalition.

“I look forward to meeting with both Republican and Democratic Senators to discuss why this legislation is crucial for thousands of present and future American recording artists.”

Gene Simmons, KISS

Simmons said: “Having spent my career in the music and entertainment industry, I understand the vital importance of this issue. The American Music Fairness Act represents sound public policy. Artists must be properly compensated for their creative work. I look forward to meeting with both Republican and Democratic Senators to discuss why this legislation is crucial for thousands of present and future American recording artists.”

While streaming platforms like Spotify and Apple Music, as well as satellite radio and internet radio pay performers royalties, traditional radio stations “use the music of hard-working performers and producers without compensating them for their work” due to a loophole in the existing bill, the Recording Academy has said.

When the bill was reintroduced earlier this year, Rep. Issa said: “Now is the time for the United States to finally adopt the proven global standard of compensating our artists for music broadcast over the radio.”

Senator Blackburn said: “The United States is the only democratic country in the world in which artists are not paid for the use of their music on AM and FM radio. This legislation would close an outdated loophole that has allowed corporate broadcasters to take advantage of artists and their songs for decades.”

musicFIRST noted that big radio corporations made $13.6 billion last year in advertising revenue.

“The United States is the only democratic country in the world in which artists are not paid for the use of their music on AM and FM radio.”

Marsha Blackburn, US Senator

The American Music Fairness Act has attracted backing from more than 300 artists who wrote to Congressional leaders in February. That coalition includes performers across genres who argue the current system “robbed us from being paid on terrestrial radio for decades.”

Country music singer Randy Travis testified before the House last year in support of the measure.

“Now is the time for the United States to finally adopt the proven global standard of compensating our artists for music broadcast over the radio.”

Darrell ISSA, US Representative

Community broadcasters —  including the Alliance for Community Media, Common Frequency, Media Alliance, the National Federation of Community Broadcasters (NFCB), Prometheus Radio Project, and REC Networks — have also endorsed the legislation.

SoundeExchange’s Huppe said: “I’m pleased for the opportunity to testify before the Senate next week. Recording artists are an essential part of our culture. It’s outrageous that, in 2025, they still are not paid fairly for the work they do. I hope that the Senate will remedy this inequity and act swiftly to pass this important legislation.”

While the bill’s proponents argue that AM/FM radio “refuses to pay performers for their work,” performance rights organization BMI in August declared that its latest agreement with radio broadcasters included its “largest rate increase ever” for royalties paid on music played on the air in the US.

“Recording artists are an essential part of our culture. It’s outrageous that, in 2025, they still are not paid fairly for the work they do.”

Michael Huppe, SoundExchange

According to documents filed with the US District Court for the Southern District of New York in August, AM/FM radio stations will pay a headline rate of 2.14% of their gross revenue for a blanket license to play songs represented by BMI for 2022 and 2023, rising gradually to 2.20% for 2026-2029.

Given that the previous agreement between BMI and the radio stations represented by the Radio Music License Committee (RMLC) set a blanket fee rate of 1.78% for the 2017-2021 period, that means there will ultimately be a 23.6% increase in the rate radio stations pay for playing BMI-represented music on the air, MBW reported earlier.

Music Business Worldwide

What is the personality of Pope Leo XIV when observed from a closer proximity?

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new video loaded: What Is Pope Leo XIV Like Up Close?

Pope Leo XIV showed the world a glimpse of who he is and what he stands for during his papacy’s first international overseas trip. Motoko Rich, our Rome bureau chief, witnessed how a shy and cautious person took on the global stage.

By Motoko Rich and Nikolay Nikolov

December 3, 2025

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South Korean President considers offering apology to North Korea | Political News

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Lee Jae Myung says he felt he should apologise over drone flights allegedly ordered as a provocation by his predecessor.

South Korean President Lee Jae Myung has said he is weighing an apology to Pyongyang over cross-border provocations allegedly ordered by his predecessor.

Lee said on Wednesday that he felt an apology was in order following the indictment of former President Yoon Suk-yeol last month for allegedly ordering drones carrying propaganda leaflets to fly over the North, in a bid, say prosecutors, to provoke tension and boost his political support.

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The comments came as Seoul marked the anniversary of Yoon’s ill-fated declaration of martial law, which was spurred by similar intentions but instead led to a deep crisis in South Korea.

Lee has sought dialogue with Pyongyang after he became president, but his overtures have so far been ignored by the North’s leader, Kim Jong Un.

“I feel I should apologise, but I hesitate to say it out loud,” Lee told a news conference in Seoul.

“I worry that if I do, it could be used as fodder for ideological battles or accusations of being pro-North,” he added.

North Korea accused Yoon’s government of flying drones over Pyongyang to drop propaganda leaflets three times in October 2024.

South Korean media reported on Monday that the military had also flown balloons carrying propaganda leaflets across the border during the former administration’s time in office.

Deep divide

Lee’s comments came on the anniversary of Yoon’s bid to install martial law.

The decree plunged South Korea into an unprecedented crisis that saw protesters and lawmakers swarm parliament to force a vote against the measure.

It was quickly declared unconstitutional by the Supreme Court.

Yoon was subsequently impeached and removed from office, and is in prison awaiting trial for insurrection and other charges stemming from his failed martial law attempt.

However, South Korea remains deeply divided by the stunt, with those infuriated by Yoon’s actions matched by supporters of his hardline approach to the North and claims that the South’s democracy is under attack from his political rivals.

Opposing marches were held in Seoul on Wednesday as the anniversary was marked.

Dialogue

Lee, a liberal who won a snap presidential election following Yoon’s removal from office in April this year, told reporters he is eager to repair relations with Pyongyang.

Since taking office in June, he has taken a number of measures to reduce tensions, including removing propaganda loudspeakers along the border.

On Tuesday, Seoul passed a law banning activists from flying balloons carrying propaganda leaflets into the North.

But North Korea has so far rebuffed Lee’s efforts, with Kim saying his government has no interest in dialogue.

Despite this, the South Korean president said he would persist. He suggested that the suspension of regular military drills with the United States, which are viewed as a provocation by Pyongyang, could be an avenue to consider to encourage the North to resume talks.

Lee also expressed hope that US President Donald Trump – “a realist, pragmatist, and master of dealmaking who respects his counterparts” – could help persuade the North, saying Pyongyang appeared to take Washington more seriously than it did Seoul.

Luka Doncic Bolsters MVP Case with Significant NBA Recognition – Basketball Insiders

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The Los Angeles Lakers are off to a strong 15–5 start, good for second place in the Western Conference. No player has fueled that success more than Luka Doncic, who is making one of the strongest early MVP cases in the league.

Doncic is averaging 35.1 points, the highest mark in the NBA. He also ranks fourth in assists with 9.2 per game and 19th in rebounds at 8.7 per game. As of December 1, FanDuel lists him with the third-shortest MVP odds, trailing only Shai Gilgeous-Alexander and Nikola Jokic.

Western Conference Player of the Week

The NBA recognized Doncic’s recent surge by naming him the Western Conference Player of the Week. His production carried the Lakers through a dominant three-game run in which they won each matchup by an average of 13 points. Over that stretch, he posted 37.3 points, 10.3 assists, and 8.7 rebounds per game.

Head coach JJ Redick praised his star guard, calling him “one of the greatest offensive engines to ever play basketball.” This is Doncic’s first full season in Los Angeles after spending his entire career with the Dallas Mavericks before last February’s blockbuster trade.

Los Angeles Lakers Luka Doncic Out At Least 1 Week With Finger, Leg InjuriesLos Angeles Lakers Luka Doncic Out At Least 1 Week With Finger, Leg Injuries

Defenses Have No Answers

Opposing teams continue to struggle with how to defend him. Austin Reaves explained the dilemma after the Lakers’ 133–121 win over the Pelicans. “The gravity that he has on the court, it’s impossible to guard him any certain way because [of] his ability to pass the ball, his unselfishness and his shot-making ability,” Reaves told the Los Angeles Times. When teams blitz him, the Lakers often get clean looks. “Then you have advantage basketball and we like our chances.”

The Lakers have benefited from that pressure. Their offense ranks among the most efficient in the league, with Doncic driving nearly every possession.

Can the Lakers Keep Rising?

Reaves believes the Lakers still have room to grow. The upcoming schedule will test that confidence, with road games against the Raptors, Celtics, and 76ers looming. Los Angeles will need its offense to stay sharp as the competition stiffens.

“We like our chances,” Reaves said. He added that the Lakers generated many strong looks despite some missed shots in their latest win. “We still scored 130. I still think this offense can go to another level.”

If Doncic keeps producing at this level, the Lakers’ ceiling may be even higher than their record suggests.

Talos Energy’s Stock Soars 61% Following InvestingPro’s Undervalued Signal in May

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Talos Energy surges 61% after InvestingPro’s undervalued signal in May

Prada, the Italian fashion powerhouse, acquires Versace at a reduced price

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Prada announced on Tuesday that it has acquired Versace, bringing two major Italian luxury fashion houses under one roof.

The $1.38bn (£1.04bn) deal is well below the roughly $2bn that Versace’s former parent company, Capri Holdings, paid for the brand in 2018.

The acquisition expands Prada’s portfolio of designer brands – including Miu Miu – as it seeks to compete with rivals including French conglomerate LVMH, which owns Dior and Fendi in addition to Louis Vuitton.

Storied designer Donatella Versace stepped down as the brand’s creative chief in March after 27 years at the fashion company, known for its glamorous styles and the iconic Medusa head logo.

She took over the company in 1997, after the murder of her brother Gianni. She was replaced by Dario Vitale, formerly a design director of Miu Miu, Prada’s youth-focused luxury brand.

The company is being sold at a roughly $700m loss after Versace’s sales slowed, along with the sale of Capri Holdings’ other brands, which include Michael Kors and Jimmy Choo.

During Capri Holdings’ ownership, Versace shifted from its recognisable ornate designs to embrace a more minimalist trend – while hiking prices.

Prada said in a one-line statement on Tuesday that it has successfully completed the acquisition of Versace, having received all required regulatory clearances.

Proceeds from the sale will help cut debt for Capri Holdings, Versace’s former parent company, the firm said.

Capri chief executive John D Idol said: “We plan to use the proceeds to repay the majority of our debt, which will substantially strengthen our balance sheet.”

Andrea Guerra, the chief executive of Prada, said earlier this year that Versace has “huge potential”.

“The journey will be long and will require disciplined execution and patience,” he said.

Video Games Offer Designers Valuable Lessons Beyond High Scores and Gamification

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“Gamification” is one of software design’s hottest buzzwords. The idea is to leverage the mechanics of video games–points, high scores, win streaks and leaderboards–to keep users engaged over a longer period of time.

But Lee Schuneman, chief product officer at edtech firm Efekta Education Group and a former game designer, thinks that’s a simplistic way to think about how the video game industry can help other industries.

“Gamification tends to manifest itself as high score streaks,” Schuneman said Tuesday at Fortune’s Brainstorm Design conference in Macau. “All of these things are meaningful for certain social media products, but at the end of the day, if you’re there to learn, you have to put in the time and effort.”

Before moving to Efekta, Schuneman spent years working for UK video game studio Rare, developing games like 1997’s Diddy Kong Racing and 2002’s Star Fox[/hotlink ignore=”true”] Adventure.

Today, even as he cautions organizations about embracing simplistic form of gamification, he also makes the case that game design holds important lessons for education.

“[The key is] to keep you in the learning experience—the same as keeping you in a gaming experience—and find ways to keep you motivated as a student,” he said.

Schuneman said he’s now exploring how to integrate agentic AI into Efekta’s education service and “blending it with different gaming elements” to keep students engaged. A “huge shortage” of English-language and STEM teachers in the so-called Global South means there’s a huge need for AI tutors, he said.

Efekta has rolled out its AI learning assistant to 4 million students across Latin America.

‘The future of play’

Other panelists shared how the gaming industry was exploring the use of AI.

AI can “spark imagination about the future of play,” said Haiyan Zhang, the general manager and partner of gaming AI at Xbox. “Creators across the world [need] to think about what new things that they can do with gaming through the use of AI, and I think that will really help us drive this new capability.”

Zhang cited a hypothetical example: game preservation.

Researchers found that to introduce arcade classics like Pac-Man, Dig Dug or Q*bert to new audiences, designers need to take the essence of each game and create new experiences.

“There is now capability for AI to learn the back catalog of games, to allow new generations to experience these games in new ways,” Zhang said.

Beta Liu, an AI lead from NetEase Games, shared how the Chinese company was using the new technology in one of its flagship products: Sword of Justice, an MMORPG (massively multiplayer online role-playing game) centering on wuxia, a genre of Chinese fiction about martial artists in ancient China.

What sets the game apart is its AI engine, which spawns countless non-player characters (NPCs) with unique storylines and characteristics. The NPCs don’t just dole[/hotlink ignore=”true”] out quests, but remember players’ decisions and act accordingly after.

Since its launch in China in 2023, the game—set in the late Northern Song Dynasty and powered by DeepSeek’s technology—has garnered millions of players. On Nov. 7, NetEase launched Sword of Justice in global markets.

“AI is not only a tech buzzword, but also [powers] their [players’] companion and their creation tools in our game,” explained Liu. For example, he noted, players can animate their characters to follow popular social media trends, like dances or China’s famed micro-dramas.

Ultimately, game designers hope that AI will help “elevate the player experience,” said Zhang of Xbox.

Two months ago, Xbox introduced an AI co-pilot on mobile and PC. Players can boot it up while they game, and ask it questions about how to win a boss battle or what active missions there are.

“That might seem like a super simple idea, but I think it really brings gaming to life, and [encapsulates] what gaming is about,” she added. “We want to make gaming even more fun, [and] even more exciting.”

Coffee Shop Overload in South Korea

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“If I could start over,” said Ko Jang-su, “I would do anything but open a cafe.”

Mr. Ko’s cafe is one of the busiest coffee shops in his densely populated neighborhood of Seoul. Still, on weekday mornings it sits empty.

It is not hard to understand why: Mr. Ko has more than 50 competitors nearby, and in South Korea, that is hardly unusual. In Seoul, the density of cafes rivals that of Paris.

The passion for coffee — one national survey suggested that Koreans now reach for it more often than rice — has bred a fantasy among some hoping to cash in and escape the 9-to-5 grind: Why not open a cafe of their own?

The trend caught on fast, as trends often do in South Korea. Thousands of coffee shops open each year. But just as quickly, thousands disappear.

When Mr. Ko opened his cafe in the Sillim neighborhood of southern Seoul in 2016, the competition wasn’t as stiff. There were just two other coffee shops within a few hundred feet.

Since then, cafes have become ubiquitous in the cities of South Korea, the number doubling nationwide over the past six years. There are 80,000 shops for a population of 51 million, with more than 10,000 in Seoul alone.

San Francisco, another city with a strong coffee culture, doesn’t come close to a single district in Seoul, bustling Gangnam.

Sources: SF OpenData; Google Maps; Korea Local Information Research & Development Institute

The cafe boom has been driven by South Koreans’ chase for alternatives to the tough job market, and by consumers’ craving for trend-setting drinks, desserts and interior design, according to cafe owners.

But in South Korea, when a novelty catches on, it can quickly become a national phenomenon — like instant photo booths and personal color analysis services. Waves of business spring up to meet the demand, then the market becomes saturated.

Coffee was introduced to the Korean Peninsula in the late 19th century. Initially a luxury product, it later spread to people in the middle and working classes who came across instant coffee powder in U.S. military rations after the fighting stopped in the Korean War.

Soon, South Korea started producing its own instant mixes. They remain hugely popular.

Starbucks arrived in the late 1990s, and by the 2000s, the Americano had become one of its best-selling drinks. Today, the iced Americano, nicknamed “ah-ah” in Korean, is a sort of unofficial national beverage.

But to South Koreans, coffee shops mean much more than just caffeine.

Many live in small apartments, often with family members, making it difficult to invite people over. Cafes offer spaces where couples can linger after dinner, old friends can catch up, students can study late into the night, and anyone can sit alone and scroll without being bothered.

Faced with a stagnant job market and a harsh office culture, some South Koreans see opening a shop as a path to independence. The cafes have lower startup costs than some other popular options like bars and restaurants, and don’t require a special barista license.

Trend-chasing cafe hoppers determined to get in early on the next “it” place and post about it to Instagram often mill in front of newly opened shops. That has added to the illusion of easy money.

“People see long lines form in front of other cafes and think running one is simple,” said Mr. Ko, who is also chairman of the national Cafe Owner Cooperative Organization. “But the work is grueling, and the profits are slim.”

Choi Seon-wook, a cafe consultant who has helped open more than a thousand coffee shops, said that the vast majority of people entering the business were unprepared. “They have never run a coffee shop, or their experience is limited to part-time work as a barista,” he said.

Many owners net just $2,700 to $3,400 a month — a little over the minimum wage. And that’s in return for putting in more than 13 hours a day, Mr. Choi said.

And many quit once their first leases expire, he said, after just a year or two. As more coffee shops open, their life span is getting shorter.

It is not enough just to serve good coffee, said Jang Eun-seok, who managed Cafe Baum 758, a midsize cafe near a major university and a research institute in northeastern Seoul, for four years. Owners need to know marketing, interior design and menu development, so they can tailor to the latest trends, he said.

In today’s social-media driven culture, the success of a cafe often hinges more on how well it photographs — and how many views posts about it get — than what it serves. But standing out is no easy feat. Interior design trends catch on quickly, leading many shops to adopt a similar aesthetic.

This also means that many cafes may not pay very much attention to the quality of the actual drink, Mr. Choi said.

On top of that, cafe owners also face growing pressure from low-cost franchises, though even those franchises can struggle to maintain margins as the cost of living and the price of coffee beans rise.

Mr. Jang said that five of the seven cafes he worked at over the past decade no longer existed. “I’ve often felt hopeless and wondered if I would be able to keep working as a barista,” he said.

Source: Naver Maps street view

Now, there are YouTube videos dedicated to discouraging people from opening cafes. In one of them, Kwon Seong-jun, a celebrity chef who won Netflix’s hit cooking competition show “Culinary Class Wars,” recounts his own failure in the cafe business and counsels others against trying.

Still, new entrepreneurs continue to enter the market thinking they might be the lucky ones. As Mr. Ko sat in his nearly empty Seoul coffee shop, he had some advice.

“A cafe is not a place to get rich,” he said. “It’s just a place to go and drink coffee.”

About the data

The data of coffee shops in South Korea is released by Korea Local Information Research & Development Institute, a government-affiliated institute that maintains a national database of registered businesses. The analysis includes records from February 1964 through June 2025.

The street featured in the middle of the top of the story is Gangnam-daero in Seoul. We photographed each storefront and stitched the images into composite images for each side of the street. The bottom strip is flipped horizontally to maintain the correct left-to-right order of shops on both sides of the street.

WMG files lawsuit against US fashion retailer PacSun for suspected infringement of over 290 works in TikTok and Instagram content

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Warner Music Group has filed a copyright infringement lawsuit against US fashion retailer Pacific Sunwear of California, LLC (PacSun).

The complaint alleges the company has “misappropriated at least 290” of Warner’s recordings and compositions in social media posts without permission.

The lawsuit, filed on Monday (December 1) in a California court and obtained by MBW, accuses PacSun of using tracks by artists including Dua Lipa, Bruno Mars, Lizzo, Cardi B, and Ariana Grande in promotional videos posted to TikTok and Instagram.

Warner is seeking statutory damages up to the maximum amount of $150,000 per infringed musical work. With PacSun alleged to have infringed over 290 tracks, the potential damages could exceed $43 million.

The lawsuit names 15 Warner Music Group subsidiaries as plaintiffs, including Atlantic Music Group, Warner Records, and Warner Chappell Music.

According to the complaint, PacSun operates approximately 350 stores across the United States and sells casual apparel, accessories, and footwear “designed to appeal to teenagers and young adults.”

The complaint notes that PacSun is privately owned by Golden Gate Capital, a private equity firm with $20 billion in assets under management.

“Defendants have been wildly successful employing this marketing strategy, garnering millions of followers across social media platforms and as a result, earning hundreds of millions of dollars in annual revenues.”

WMG’s Legal complaint against PACSUN

According to the filing, “PacSun itself has acknowledged that it earns hundreds of millions of dollars annually, including $797.8 million in 2023 and over $900 million in 2022.”

The lawsuit highlights PacSun’s reliance on social media for driving sales, citing an example where “PacSun sold 200,000 pairs of jeans on TikTok after an influencer’s post caused the product to go viral, generating $20 million in revenue.”

“Defendants have been wildly successful employing this marketing strategy, garnering millions of followers across social media platforms and as a result, earning hundreds of millions of dollars in annual revenues,” the complaint states.

“However, Defendants achieved that success through their blatant, willful, and repeated copyright infringement.”

The lawsuit states that “key to PacSun’s continued growth and success has been its strategic use of social media platforms to engage with Generation Z and Generation Alpha audiences, and to promote its brand and products on platforms such as Instagram, TikTok, YouTube, and X (formerly Twitter).”

The complaint alleges that PacSun both creates its own promotional content and partners with social media influencers who receive “compensation or other rewards in exchange for promoting PacSun and its products.”

“The PacSun Videos—those produced and posted directly by PacSun and those produced by influencers and reposted by PacSun—are distributed to (among others) PacSun’s over 5.1 million cumulative social media followers, and are a significant means by which PacSun promotes its brand and products,” the complaint states.

Warner alleges that its “Musical Works are an essential and inseparable component of the PacSun Videos, which frequently feature an influencer lip-syncing to the work.”

The complaint states that “Defendants have not paid to use the copyrighted sound recordings and musical compositions that are featured” in the videos.

Warner also alleges that by using these works without consent, PacSun “deprived Plaintiffs, their recording artists, and their songwriters of the ability to control how and where their musical works are used.”

The complaint argues that PacSun’s alleged infringement was “clearly willful,” noting that both Instagram and TikTok expressly prohibit commercial use of music without proper authorization.

Warner cites Instagram’s Music Guidelines, which state: “Use of music for commercial or non-personal purposes in particular is prohibited unless you have obtained appropriate licenses.”

The complaint also quotes TikTok’s Terms of Service, which state: “No rights are licensed with respect to sound recordings and the musical works embodied therein that are made available from or through the service.”

Elsewhere in the lawsuit, Warner alleges that PacSun ignored a cease-and-desist letter sent on February 13, 2024.

“Yet, for months after receiving the cease-and-desist letter, PacSun not only continued to exploit many of the infringing PacSun Videos, but also posted new infringing PacSun Videos,” the complaint states.

The lawsuit notes that PacSun “is not unfamiliar with intellectual property laws and actively enforces its own intellectual property rights,” pointing to a previous case in which PacSun took legal action against an alleged infringer.

The complaint references previous cases involving similar allegations against energy drink company Bang Energy, in which both Universal Music Group and Sony Music Entertainment won judgments.

“On July 11, 2022, United States District Judge William P. Dimitrouleas granted partial summary judgment to another music company, Universal Music Group, in its action against Bang Energy,” the filing states.

“In its order, the court found that it was ‘undisputed that [Bang Energy] posted approximately 140 TikTok videos utilizing portions of [Universal Music Group’s] copyrighted works,’ and concluded that the Bang defendants were liable for direct copyright infringement as a matter of law.”

Warner also sued Bang Energy in September 2022 over similar allegations.


The lawsuit is the latest in a series of legal actions by major music companies against businesses accused of using copyrighted music in social media marketing without permission.

In April, Warner Music Group sued cookie company Crumbl over alleged copyright infringement in TikTok posts.

Earlier this year, Warner also filed a lawsuit against shoe retailer DSW Designer Shoe Warehouse over similar allegations involving more than 200 works.

Other recent cases include Sony Music’s lawsuit against the University of Southern California and UMG’s lawsuit against the owner of US Tex-Mex restaurant chain Chili’s.

Music Business Worldwide